Learn now the Blueprint basics of one of the most used game engines around the world – and one of the top tools now used for creating digital content
as a part from the full course of Unreal Engine 5 Foundations – Based on Epic Games Recommended Curriculum
Course Duration
17+ hours
Course Weeks
5 Week
Study Mode
Self Study / with online support
Course Requirements :
- Having a PC that can run Unreal Engine 5
- Basic Level of English
Version
Unreal Engine 5
Course Results
- Participants can make their own unreal engine Blueprints (beginner skills)
- Can Start Study intermediate level blueprint topics that need basic understanding for unreal engine blueprints
Curriculum Content (Selected Parts from the full Unreal Foundations 5 Course)
01. Course Overview & Getting Started
• Course Summary
• Installing Unreal Engine & Account Setup
• Unreal Engine Overview and Resources
• Editor Interface Overview
• Templates & Creating Your First Project
• View Modes & Navigation Basics
07. Blueprint Basics 01
• Overview
• Content Examples
• Variables
• Debugging
• Print
• Breakpoints
• Blueprint Flow Control
• Blueprints Loops
• Custom Events
• Blueprints: World & Local Space
• Randomization & Arrays
• Optimization
08. Blueprint 02: Object Oriented
• Review & New Content Examples
• Understanding Object Actors & Classes
• Actor Class
• Child Blueprints
• Interactive Door
• Interactive Key
• Cross-Blueprint Communication: Combining the Door and Key
• Line Traces & Physics Handles
11. AI (Programming part from Audio & AI Week)
• Overview
• Content Examples
• AI Perception
• Sight
• Sound
• Behavior Trees
• Patrol
• Move to
• Wait
• EQS & Other AI
• Summary & Resources
14. UMG: Unreal Motion Graphics Interfaces
• UMG Core Elements & Basics
• Widgets: Creating & Adding an Interface to Screen
• Displaying & Hiding Mouse
• Adding a Button Events & Property Binding
• Making the Button Work
• UI Design Basics Styling / Visual Control
• Interfaces Inside 3D Space (Diegetic UI for 3D Widgets)
• Intermediate / Advanced Topics (and Resources)
• Summary & Resources
Curriculum
- 5 Sections
- 51 Lessons
- 5 Weeks
- Week 01: Unreal Overview & Interface9
- 1.1UF5BP_W01_V01_Introduction_Flashback
- 1.2UF5BP_W01_V02-1_System_Requirements_And_Unreal_Launcher
- 1.3UF5BP_W01_V02-2_Unreal_Installing
- 1.4UF5BP_W01_V03_Editor_Navigation
- 1.5UF5BP_W01_V04_Materials_And_Shaping
- 1.6UF5BP_W01_V05_First_Level_Blocking
- 1.7UF5BP_W01_V06_First_Level_Materials_And_Lighting
- 1.8UF5BP_W01_V07_First_Level_Blueprints
- 1.9UF5BP_W01_V08_Summery
- Week 07: Blueprint Basics 0111
- 2.0UF5BP_W07_V01_Introduction
- 2.1UF5BP_W07_V02_Content_Examples_Blueprints
- 2.2UF5BP_W07_V03_Variables
- 2.3UF5BP_W07_V04_Debugging
- 2.4UF5BP_W07_V05_Flow_Control
- 2.5UF5BP_W07_V06_Loops_Custom_Events
- 2.6UF5BP_W07_V07_Ticks_And_World_Local_Rotations
- 2.7UF5BP_W07_V08_Movment_Rotators_Bonus
- 2.8UF5BP_W07_V09_Arrays
- 2.9UF5BP_W07_V10_Optimization
- 2.10UF5BP_W07_V11_Summery
- Week 08: Blueprint 02: Object Oriented10
- 3.0UF5BP_W08_V01_Introduction
- 3.1UF5BP_W08_V02_Content_Examples
- 3.2UF5BP_W08_V03_Actor_Blueprints
- 3.3UF5BP_W08_V04_Blueprint_Inheritance
- 3.4UF5BP_W08_V05_Object_Class_Variables_Spawning_Objects
- 3.5UF5BP_W08_V06_Interactive_Door_Example
- 3.6UF5BP_W08_V07_Interactive_Key_Example
- 3.7UF5BP_W08_V08_Blueprint_Interfaces
- 3.8UF5BP_W08_V09_Line_Traces_Physics_Handles
- 3.9UF5BP_W08_V10_Summery_Assignments
- Week 11: AI (part of AI and Audio)7
- Week 14: UMG: Unreal Motion Graphics Interfaces14
- 5.0UF5BP_W14_V01_Introduction
- 5.1UF5BP_W14_V02_Content_Examples
- 5.2UF5BP_W14_V03_Building_User_Widget
- 5.3UF5BP_W14_V04_Widget_References
- 5.4UF5BP_W14_V05_Horizontal_Vertical_Boxes
- 5.5UF5BP_W14_V06_Interactive_Umg_Widgets
- 5.6UF5BP_W14_V07_Interactive_Widget_Materials
- 5.7UF5BP_W14_V08_Umg_Review
- 5.8UF5BP_W14_V09_Interactive_Elements_Inputs_Part1
- 5.9UF5BP_W14_V10_Interactive_Elements_Inputs_Part2
- 5.10UF5BP_W14_V11_3D_Widgets_Part1
- 5.11UF5BP_W14_V12_3D_Widgets_Part2
- 5.12UF5BP_W14_V13_Umg_Connections
- 5.13UF5BP_W14_V14_Summery_Resources
Requirements
- Having a PC that can run Unreal Engine 5
- Basic Level of English
Features
- Learning unreal engine Blueprints Basics and reflect to OOP Programming
- Get ready to work with unreal engine in programming fields and get ready to move to the next level of advanced lessons
- Get used to unreal engine Blueprints tools
Target audiences
- Anyone that work with digital content creation
- Programmers / Developers
- Anyone interested in game development